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pastcure白金攻略的简单介绍

2022-12-03 04:09:33 来源: 编辑:小优

本篇文章给大家谈谈pastcure白金攻略,以及对应的知识点,希望对各位有所帮助,不要忘了收藏本站喔。

本文目录一览:

1、cure的词性有哪些?有哪些常用短语和固定搭配?2、2.2018-04-11《The New Science》:Long Past But Short History3、The Cure的《Lullaby》 歌词4、谁有合金装备3(METAL GEAR SOLID 3 SNAKE EATER)的详细攻略?!5、有谁知道“the cure”的《Lullaby》这首歌的歌词?cure的词性有哪些?有哪些常用短语和固定搭配?

名词:治疗, 治愈, 疗法, 对策 动词:治愈, 治疗, 纠正 常见短语及固定搭配: beyond cure 不可救药 past cure 不可救药 faith cure 信仰疗法; 以信仰疗法治愈疾病 What can't be cured must be endured. [谚]没办法的事就得忍耐。

2.2018-04-11《The New Science》:Long Past But Short History

   Psychology can also be seen as a bridge between philosophy and physiology. Where physiology describes and explains the physical make-up of the brain and nervous system, psychology examines the mental processes that take places within them and how these are manifest in our thoughts, speech and behavior. Where philosophy is concerned with thoughts and ideas, psychology studies how we come to have them and what they tell us about the workings of our minds.

   心理学仍然被看作哲学和生理学的桥梁。其中生理学是描述和解释大脑和神经系统的构成,心理学是解释精神的发生过程以及如何在我们思想、语言和行为中得到体现的。哲学是关于思想和想法,心理学是解释思想和想法是如何形成的,以及思想观点的工作模式。

   All the sciences evolved from philosophy, by applying scientific methods to philosophical questions, but the intangible nature of subjects such as consciousness, perception, and memory meant that psychology was slow in making the transition from philosophical speculation to scientific practice. In some universities, particularly in the USA,psychology departments started out as branches of the philology department, while in others, notably those in Germany,they were established in the science faculties. But it was not until the late 19th century that psychology became established as a scientific discipline in its own right.

   利用科学方法去回答哲学问题,但不可触摸的自然科学(如:意识、知觉和记忆)的所有这些涉及哲学的科学,在从哲学推断到科学实践的转换过程都比较慢。在某些大学中,尤其美国大学中,心理学作为哲学的一个分支,而其他尤其是德国的大学中,心理学是建立在科学院系中。直到19世纪,心理学才作为一个独立的科学学科,占有自己的一席之地。

   The founding of the world's first laboratory of experimental psychology by Wilhem Wundt at the university of Leipzig in 1879 marked the recognition of psychology as a truly scientific subject, and as one that was breaking new ground in previously unexplored areas of research. In the course of the 20th century, psychology blossomed; all of its major branches and movements evolved.

1879年,威廉·冯特在莱比锡大学创建了世界上第一个心理学实验室,这意味着对心理学的认知作为一个真正科学主题了,同时也开拓了新的探索领域。在20世纪,心理学蓬勃发展,相关的主要分支和行动都取得了有效进展。

ps:莱比锡大学位于德国萨克森州的莱比锡,创立于1409年,是欧洲最古老的大学之一,也是现今德国管辖地区内历史第二悠久的大学,仅次于海德堡大学(1386年),略高于罗斯托克大学(1419年)

   As with all sciences, its history is built upon the theories and discoveries of successive generations, with many of the older theories remaining relevant to contemporary psychologists. Some areas of research have been the subject of study from psychology's earliest days, undergoing different interpretations by the various schools of thought, while others have fallen in and out of favor, but each time they have exerted a significant influence on subsequent thinking, and have occasionally spawned completely new fields for exploration.

正如和所有科学一样,它的历史是建立在连续世代的理论和发现之上的。

   The simplest way to approach the vast subject of psychology for the first time is to take a look at some of its main movements in roughly chronological

order, as we do in this book: from its roots in philosophical thought, through behaviorism, psychotherapy, and the study of cognitive, social and developmental psychology, to the psychology of difference.

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   Even in its earliest days, psychology meant different things to different people.In the USA, its roots lay in philosophy, so the approach taken was speculative and theoretical, dealing with concepts such as consciousness and the self. In Europe, the study was rooted in the sciences, so the emphasis was on examining mental processes such as sensory(感觉的) perception and memory under controlled laboratory conditions.

   However, even the research of these more scientifically oriented psychologists was limited by the introspective(自省的) nature of their methods: pioneers such as Hermann Ebbinghaus became the subject of their own investigations, effectively restricting the range of topics to those that could be observed in themselves. Although they used scientific methods and their theories laid the foundations for the new science, many in the next generation of psychologists found their processes too subjective, and began to look for a more objective methodology.

   In the 1890s, the Russian physiologist Ivan Pavlov conducted experiments that were to prove critical to the development of psychology in both Europe and the USA. He proved that animals could be conditioned to produce a response, an idea that developed into a new movement known as behaviourism. The behaviourists felt that it was impossible to study mental processes objectively, but found it relatively easy to measure behaviour, the manifestation of those processes.

   They began to design experiments that could be conducted under controlled conditions, at first on animals, to gain an insight into human psychology, and later on humans. The behaviourists’ studies concentrated almost exclusively on how behaviour is shaped by interaction with the environment; this “stimulus–response” theory became well known through the work of John Watson.

   New learning theories began to spring up in Europe and the USA, and attracted the interest of the general public. However, at much the same time as behaviourism began to emerge in the USA, a young neurologist(神经病学家) in Vienna started to develop a theory of mind that was to overturn contemporary thinking and inspire a very different approach. Based on observation of patients and case histories rather than laboratory experiments, Sigmund Freud’s psychoanalytic(精神分析学的) theory marked a return to the study of subjective experience.

   He was interested in memories, childhood development, and interpersonal relationships, and emphasized the importance of the unconscious in determining behaviour. Although his ideas seemed shocking at the time, they were quickly and widely adopted, and the notion of a “talking cure” continues within the various forms of psychotherapy today.

   In the mid-20th century, both behaviourism and psychoanalysis fell out of favour, with a return to the scientific study of mental processes. This marked the beginning of cognitive psychology, a movement with its roots in the holistic(整体的) approach of the Gestalt psychologists, who were interested in studying perception. Their work began to emerge in the USA in the years following World War II; by the late 1950s, cognitive psychology had become the predominant approach.

   The rapidly growing fields of communications and computer science provided psychologists with a useful analogy; they used the model of information processing to develop theories in areas such as attention, perception, memory and forgetting, language and language acquisition, problem-solving and decision-making, and motivation. Even psychotherapy, which mushroomed(快速成长) in myriad(无数的) forms from the original “talking cure”, was influenced by the cognitive approach.

   Cognitive therapy and cognitive-behavioural therapy emerged as alternatives to psychoanalysis(精神分析学), leading to movements such as humanist psychology, which focused on the qualities unique to human life. These therapists turned their attention from healing the sick to guiding healthy people towards living more meaningful lives. While psychology in its early stages had concentrated largely on the mind and behaviour of individuals, there was now an increasing interest in the way we interact with our environment and other people; this became the field of social psychology.

   Like cognitive psychology, it owed much to the Gestalt psychologists, especially Kurt Lewin, who had fled from Nazi Germany to the USA in the 1930s. Social psychology gathered pace during the latter half of the 20th century, when research revealed intriguing new facts about our attitudes and prejudices, our tendencies towards obedience and conformity(循规蹈矩), and our reasons for aggression or altruism(利他主义), all of which were increasingly relevant in the modern world of urban life and ever-improving communications.

   Freud’s continuing influence was felt mainly through the new field of developmental psychology. Initially concerned only with childhood development, study in this area expanded to include change throughout life, from infancy to old age. Researchers charted methods of social, cultural, and moral learning, and the ways in which we form attachments. The contribution of developmental psychology to education and training has been significant but, less obviously, it has influenced thinking about the relationship between childhood development and attitudes to race and gender.

   Almost every psychological school has touched upon the subject of human uniqueness, but in the late 20th century this area was recognized as a field in its own right in the psychology of difference. As well as attempting to identify and measure personality traits and the various factors that make up intelligence, psychologists in this growing field examine definitions and measures of normality and abnormality, and look at how much our individual differences are a product of our environment or the result of genetic inheritance.

   The many branches of psychology that exist today cover the whole spectrum of mental life and human and animal behaviour. The overall scope has extended to overlap with many other disciplines, including medicine, physiology, neuroscience(神经科学), computer science, education, sociology, anthropology, and even politics, economics, and the law. Psychology has become perhaps the most diverse of sciences.

   Psychology continues to influence and be influenced by the other sciences, especially in areas such as neuroscience and genetics. In particular, the nature versus nurture argument that dates back to Francis Galton’s ideas of the 1870s continues to this day; recently, evolutionary psychology has contributed to the debate by exploring psychological traits as innate and biological phenomena, which are subject to the laws of genetics and natural selection. Psychology is a huge subject, and its findings concern every one of us.

   In one form or another it informs many decisions made in government, business and industry, advertising, and the mass media. It affects us as groups and as individuals, contributing as much to public debate about the ways our societies are or might be structured as it does to diagnosing and treating mental disorders. The ideas and theories of psychologists have become part of our everyday culture, to the extent that many of their findings about behaviour and mental processes are now viewed simply as “common sense”.

   However, while some of the ideas explored in psychology confirm our instinctive feelings, just as many make us think again; psychologists have often shocked and outraged the public when their findings have shaken conventional, long-standing beliefs. In its short history, psychology has given us many ideas that have changed our ways of thinking, and that have also helped us to understand ourselves, other people, and the world we live in.

   It has questioned deeply held beliefs, unearthed(采掘出的) unsettling(扰乱的) truths, and provided startling insights and solutions to complex questions. Its increasing popularity as a university course is a sign not only of psychology’s relevance in the modern world, but also of the enjoyment and stimulation that can be had from exploring the richness and diversity of a subject that continues to examine the mysterious world of the human mind.

The Cure的《Lullaby》 歌词

歌曲名:Lullaby

歌手:The Cure

专辑:Greatest Hits Cd1

Lullaby

Artist(Band):The Cure

on candystripe legs the spiderman comes

softly through the shadow of the evening sun

stealing past the windows of the blissfully dead

looking for the victim shivering in bed

searching out fear in the gathering gloom and

suddenly!

a movement in the corner of the room!

and there is nothing i can do

when i realise with fright

that the spiderman is having me for dinner tonight!

quietly he laughs and shaking his head

creeps closer now

closer to the foot of the bed

and softer than shadow and quicker than flies

his arms are all around me and his tongue in my eyes

"be still be calm be quiet now my precious boy

don't struggle like that or i will only love you more

for it's much too late to get away or turn on the light

the spiderman is having you for dinner tonight"

and i feel like i'm being eaten

by a thousand million shivering furry holes

and i know that in the morning i will wake up

in the shivering cold

and the spiderman is always hungry...

谁有合金装备3(METAL GEAR SOLID 3 SNAKE EATER)的详细攻略?!

这是操作:

L3:移动.靠近障碍物可以贴著上面,同时配合L3或L2+R2可以靠著障碍物移动.十字键:缓慢移动

△:徒手攻击.一切的技巧比如CQC...都要由此发起.

方:射击

三:攀爬

叉:下蹲/站起.下蹲的同时移动,可以卧倒.移动中按差可以向前正滚,可以将敌人带倒.

R1:第一人称.同时按方可以拿出枪进行瞄准,送开后就射击.

L2:切换刀具

R2:切换武器

R3:可以洞察附近的情况

SELECT:呼出对讲机

START:功能表/暂停

人物控制:

左摇杆:控制人物跑动,推到底是跑动,动静极大,容易被发现;轻推是正常步行,比较平均。在墙边推向墙的方向可以贴上去!

十字键:蹑行,速度极慢,但声音很小,不易惊动敌人

右摇杆:控制镜头角度的平行移动,但幅度不大,调节好视点后可以按R3锁定视点

× 键:蹲下,下蹲中按方向转�匍匐(匍匐也分快慢两种),跑动中按×�前扑正滚动作(有攻击判定),长按可以直接从匍匐切换成站立状态!在水中按X�潜水,

口 键:装备武器时�攻击键,空手状态�搬运失去知觉的敌人

△ 键:动作键,开门、攀爬、悬吊等动作都是△,在武器功能表中�某些武器的使用方法切换(如狙击镜的X3、X10之间的转换)

○ 键:拳脚攻击,动作�三拳一脚,装备某些武器时接近敌人�发动CQC格斗技巧,贴墙时�敲墙动作

R1键:切换主观视点,由於本作没有自动锁定,所以主观视点成了游戏中使用频率最广的一个按键,主观视点同时按下L2+R2�踮脚(可�高视点

L1键:装备武器是�锁定攻击方向(可实现横移),主观视点时�某些武器的精确瞄准(比如AK47就可以)

R2键:轻点�装/卸武器间的快速切换(连点两下�快速上弹,在使用RPG-7时尤其实用);长按�打开武器选单;主观视点时�向右稍稍平移身体;贴墙时�向右移动;在墙角�向右探头,此时如果装备了武器可以按口 进行盲射!

L2键:轻点�装/卸装备间的快速切换;长按�打开装备选单;主观视点时�向左稍稍平移身体;贴墙时�向左移动;在墙角�向左探头,此时如果装备了武器可以按口 进行盲射!

SELECT:进入CODEC通话介面

START:暂停游戏,进入系统功能表

系统简介:

近身格斗CQC(COLSE QUARTER COMBAT) :本作收次加入的系统,使用方法�装备CQC可的武器(比如小刀和手枪就是最佳组合,重型武器CQC不可),CQC用法如下

1.撂倒(Knockout):接近敌人后方向+轻按○,SNAKE会把敌人抓住重重的撂倒在地,致敌晕倒;

2.挟持(Chokehold):如果轻按○不放,SNAKE会一手用刀挟持住敌人(从后面接近敌人会多增加一个踢膝的动作);

3.恐吓(Threaten):挟持住敌人后按L3,就会出现第一个预告片裏SNAKE*问敌人游戏发售日那样的动作,可以套取一些情报,比如敌 人的兵力部署、娱乐广播的频道等)

4.肉盾(Human Shield):挟持后如果手上有枪按下R1+□就直接进入主观视点射击,你挟持的敌人就是你的肉盾!不过 ○ 要继续按住

5.压制(Freeze):在挟制敌人后推动L3+ ○ ,可以将敌人推倒,如果装备有武器的话,马上按 口 ,就能把敌人FREEZE了!

6.割喉(Slit Throat):挟持中,继续用力长按○则是用匕首割断敌人喉咙(如果连续按○就是把敌人卡喉,动作和MGS2中SNAKE按 口 卡喉一样)

换装系统(CAMOUFLAGE): 在功能表裏的第一项就是迷彩系统,分�面部涂装和迷彩服两个部分,每件衣服在当前的状况下对装度的影响都是一目了然的。

不过虽然说这次的MGS重点宣传的就是迷彩系统,但我觉得并没什实际意义,操作够熟练的话,哪怕装度是负数,照样不会被发现!(不过后期那到的和THE BOSS一样款式的战斗服、通关后送的晚礼服穿著还是满有意思的!)

背包系统(BACKPACK): 这次的MGS3不在象以前一样有多少道具都直接装备在身上,靠L2、R2就能一目了然了。这次不管是装备还是武器都只能带8样,其他的东西都放在背包裏,需要在功能表裏调整,所以到底装备什道具还是需要一定的深思熟虑的!

食物系统(FOOD):在HP下面一行一格格的就是饥饿槽,其会随时间的推移而不断减少。饥饿度回影响瞄准的稳定性,当降到一半以下的时候,手就会开始发抖,肚子也开始不争气的乱叫。可以通过吃食物来回复饥饿槽;(树下的蘑菇,树上的野果,草丛裏的蛇、青蛙,乱飞的鸟,河裏的鱼、鳄鱼,房子裏的老鼠,山洞裏的蝙蝠,树林裏的山羊,河边的螃蟹……都可以打来吃,总之只有你没看到没想到的,没有你看到了而打不到的!)当然觅食的手段也比较多样化(枪、刀、拳脚都可),我认�比较有趣的还是老鼠夹子,哈哈

功能表

CAMOUFLAGE(迷彩)

有FACE(面部迷彩)和UNform(服装迷彩).在不同的环境下选择增加隐藏度的迷彩吧.

UNform

Naked

Olive Drab

Tiger Stripe

Leaf

Tree Bark

Squares

Black

以上几个是接触过类似环境后自动获得

Animals 打败Ocelot.要在刚掉到山洞的地方捡.

Hornet Stripe 打败The Pain.从该区域往出口处走,快到出口的时候顺著右边的小路走上右边的高台,从那裏正滚到The Pain刚才待的地方就能得到了.

Spider 打败The Fear.

Fire 打败 the Fury.

Spirit 打The Sorrow的时候一直走到头,被他秒杀后得到.

Cold War 打败Thunderbolt.

Snake 打败The Boss.

以上几个BOSS处得到的迷彩要将他们的体力耗尽!

Sincetist 剧情自动获得.

Officer 将Groznyi Grad的Raidenovich放到二楼柜子裏.

Raindrop 在最初的任务中,过了吊桥马上进入前面小路的时候.下面有一条紧贴著悬崖的路,过去就拿到了.

Water 在Bolshaya Past Base的房子上面,顺著梯子爬上去就行了.

Snow 在Chyomaya Peschera Cave,也就是山洞的第二个大区域.从左边走,快到打The Pain的地方时可以捡到.

Choco Chip 研究所2楼左上角的阳台上.

Splitter 刚来到Krasnogorje Mountaintop的时候,先往又走到尽头进可以捡到(这裏是山顶基地的第三阶段,也就是第二次见到Eva的地方).

Tuxedo 通关一次获得.

FACE

No Paint

Woodland

Black

Splitter

Mask

以上几个自动获得

Oyoma 研究所1楼花园的通风口裏面.

BACKPACK(背包)

内有ITEM(道具)和WEAPON(武器).L2,R2快捷方式裏的东西就放在这裏.空间是有限的.所以,需要用什就在这裏放什吧.

ITEM

CROCODILE CAP(鳄鱼头):在Chyomij Prud,也就是第一次和Eva通话的那个池塘区域.可以从池塘右边的中间部分的横木潜过去,然后在池塘的岸边有一棵能爬的树,上去后顺著绳子爬到另一根绳子上方,按╳,等落到下面绳子同水平的时候按△就能抓住绳子,一直爬到对岸就能获得了.其实想来到那棵能爬的数,也可以先从下面一个区域 (Bolshaya Past South),第二个电网南边往左走,然后顺路往南走来到.

FOOD(食物)

可以恢复饥饿,从而镇定.可以捡到,也可以打周围的动物得到.

CURE(治疗)

根据不同的伤势来对症下药.

分枪伤,刀伤,烫伤,冻伤,骨折,蚂蟥等...

没种伤势的治愈率从0%的新伤 - 100%的完全治愈.

L2选择药品,R2选择工具,三角是ZOOM IN,方是ZOOM OUT.在ZOOM IN的状态下效率更高.

OPTIONS(调节)

这个就不用多讲了.

MAP(地图)

也没什好讲的.

(BASIC ACTIONS)基础动作

BEGINNER(初级)

Walking/Running

步行/跑动

正常使用左摇杆可以跑动,杂讯很大.轻轻推动左摇杆是正常步行,杂讯很小.十字键是缓慢步行,没有杂讯.

Crawling

匍匐

在蹲下或者趴著的时候推动左摇杆可以匍匐前进.正常推动摇杆是普通匍匐,有噪音.轻轻推动摇杆是缓慢匍匐,没噪音.

Crouching/Standing

蹲下/站立

原地按╳可以在站立、蹲下和卧倒之间切换.

First Person View

第一人称视点

按住R1可以进入第一人称视点.此时配合方向可以用来瞄准.左摇杆移动视点比较粗略,十字键比较精准.瞄准后按□可以射击.

Actions on trees

树上动作

在任何有标记的树前按△可以爬上去.在树枝上按△可以挂臂.

Aiming

瞄准

有些武器在进入第一人称视点的同时,按L1可以进入精确瞄准,准确度更高.

Swimming

游泳

在水面上时,按╳可以潜水,直到氧气槽变空.潜水的时候连续按╳可以向前游,配合摇杆或十字键来决定你去的方向.连续按△就能浮出水面.

Rolling(Rolling Attack)

正滚(正滚攻击)

跑动的时候按╳可以向前正滚.对著敌人正滚可以将其带倒.

Intrusion View

潜入视点

当你在一些比如草丛、树洞、通风口等地方匍匐或趴著的时候,就会自动进入第一人称视点.

Object/Lakkers Climbing

实体/爬梯

在任何一定高度的物体前按△可以爬上去.在梯子前按△也上去.

INTERMEDIATE(中级)

Hanging

挂臂

在一些悬崖、树枝或其他什高处,按△可以挂臂.如果没有护栏什东西挡著,你将直接进入挂臂状态.此状态下,耐力值会逐渐减少直至最后自动掉下去.挂臂的时候用左摇杆或L2/R2,可以移动.同时按L2和R2可以撑著.按△会上去,按╳就会跳下去.

Quick Change

快速切换

迅速按下L2或R2可以在装备和不装备之间切换.枪械类武器切换到不装备的状态会自动上子弹,可以节省很多时间,在激战中用途很大.

CQC throw(Knockout)

近身格斗 潦倒

在装备CQC武器时,接近敌兵并同时按左摇杆和○就可以将其潦倒,使其休克.

CQC(Chokehold)

近身格斗 挟持

在装备CQC武器时,接近敌兵按○就可以挟持他.

CQC(Threaten)

近身格斗 恐吓

挟持的同时按L3,就可以将刀架在敌人的脖子上,还能获取一些情报.

CQC(Slit Throat)

近身格斗 割喉

也是大家俗称的抹杀.在恐吓的时候重力按住○就可以割喉.

CQC(Human Shield)

近身格斗 肉盾

在挟持敌人的时候可以配合R1的第一人称视点按□向其他敌兵射击.而你手裏的敌兵就是你的盾牌.

CQC(Throw/Holdup)

近身格斗 推倒/FREEZE

在挟持敌兵的同时推动左摇杆并按○,就可以将其将其推倒.如果在这时用枪瞄准他,就能将他FREEZE.

Corner View(Peeking)

角落视点(偷窥)

在物体旁边按住左摇杆就能靠在上面.同时按L2/R2来左右移动.到了转角出可以探出头观察后方.你也可以用右摇杆来扩展视野.

Accurate Firing

精确射击

中心越低,准确度越高.在你瞄准的时候,你的手会不停抖动,会不利於瞄准.定位的精准度在趴著的时候最高,蹲下其次,站立时最低.

ADVANCED(上级)

Corner Jumpout Shooting

角落突袭

处於角落视点并装备枪械的时候,按住□就可以探出来向前方盲射,松开就可以回去.一般用於对峙战.

Actions in 1st Person View

第一人称时的动作

在第一人称视点的时候按L2/R2可以左右打探,但一般在周围有掩饰物的时候用来探查周围环境.在门前这样,可以轻轻的打开门并偷窥.如果同时按L2和R2还可以踮起脚尖,更全面的观察周围.

Hanging Shots

挂臂射击

在挂臂并装备诸如手枪等武器的时候按□,就可以单手射击.

Drag

拖动

在倒地并失去知觉的身体旁按□,就可以将其拖起并拖到想去的地方.松开□就可以将其放下,并掉落一些道具.

Enemy's heavy weapons

敌人的重型武器

靠近任何敌人的重型武器比如机枪塔,就可以使用它们来攻击敌人.

Making Noise

制造声音

背靠墙壁或类似物体的时候按○就可以敲打墙壁并吸引附近的敌兵.等他过来就可以解决他,或者趁他不在岗的时候过去.

Right analog stick

固定视野

按右摇杆可以调节视野,调到满意的时候按下R3可以固定视野.再次按动右摇杆或R3就可以解除状态.

Disarming

射击敌兵的右手,可以将他手上的武器打掉.也可以射坏他的对讲机,一旦这样,他就不能通知其他敌兵了.

Holdup

FREEZE

偷偷的从敌兵被后瞄准他,就可以将他FREEZE.到前面瞄准他的头,他就会不断抖落身上的装备.

注:CQC(CLOSE QUARTER COMBAT),近身格斗术.

生命值和饥饿度

上面一行是生命值.黄色部分正常,红色部分代表受伤,黑色部分代表减少.如果在满的状态下,整个生命值的槽由黄色和红色部分组成.红色多,黄色就少,生命值就低.赶快治疗是关键.黄色部分会缓慢回升,速度取决於下面的饥饿值.

下面一行是体力值.关系到瞄准时的稳定性.体力会随时间的推移而不断减少.降到一半以下的时候就会开始发抖.可以通过吃食物来回复.杀动物也可以取得食物.另外,如果体力过低,肚子是会叫的... 体力�零时不会OVER.

WOODLAND LEAF

丛林隐藏度.

随著不同迷彩的使用并辅以不同的姿势,可以改变其数值.从-100%的高危险到100%的完全隐藏.越高当然越安全.

关於标题处的具体变换

L1:前方人物和背景处人物的色和位置互换.

L2:前方人物和背景处人物的色互换.并总是保持前方人物在前.

L3:更换背景迷彩

R1:加速.

R2:减速.

R3:更换整体色.

:去处背景. 01

有谁知道“the cure”的《Lullaby》这首歌的歌词?

THE CURE - Lullaby

on candystripe legs spiderman comes

softly through the shadow of the evening sun

stealing past the windows of the blissfully dead

looking for the victim shivering in bed

searching out fear in the gathering gloom and

suddenly! a movement in the corner of the

room! and there is nothing i can do when i

realise with freight that the spiderman is having

me for dinner tonight

quietly he laughs and shaking his head creeps

closer now closer to the foot of the bed and

softer than shadow and quicker than flies his

arms are all around me and his tongue in my

eyes "be still be calm be quiet now my precious

boy don't struggle like that or i will only love

you more for it's much too late to get away or

turn on the light the spiderman is having you

for dinner tonight"

and i feel like i'm being eaten by a thousand

million shivering furry holes and i know that in

the morning i will wake up in the shivering cold

and the spiderman is always hungry...

pastcure白金攻略的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于、pastcure白金攻略的信息别忘了在本站进行查找喔。

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